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The Case for a Gamified Classroom

Jur Bruijns's picture
By Jur BruijnsOn 27 Sep 2011

Nt Etuk of DimensionU argues students would be motivated to perform better in the classroom if schools took a few cues from the gaming world. For starters, he says, make the classroom a more controlled, personalized space that fosters an environment where students are safe to fail.

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